![]() ![]() It is a strong subclass, and this is a straight damage upgrade for it - just as it already got one (the TCoE cantrip/attack change). Good AC, tons of slots for shield and absorb elements, and Song of Defense. The class with arguably the most options and versatility in the game, only in this case with a subclass that already has great at-will damage has even better at-will damage. Especially when you also consider that by 14th level the warriors have hit points up the wazoo, while the bladesinger is still getting knocked on his rear all the time if he still wades into melee. but I personally do not think it would end up being that big of a deal. At which point trying to compare the bladesinger to any other warrior in the party ends up not being that useful.Īll in all, it's something that indeed could be an issue if not kept at eye on. Thus the bladesinger's melee damage is no longer is as important to him as often as it might have been at a lower level. by 14th level there's always a good possibility that the character at that point has begun using their attack rounds to cast spells for damage or other wizardly control purposes, rather than still weapon attacking each and every round. So the actual damage comparison would probably be closer than we might think.Īnd second, since the bladesinger is indeed still a wizard. Although I would add that if by some chance this character/campaign reaches 14th level there would be two other things to consider that might lessen the issue you put forth.įirst, that any fighter in the party will probably have acquired a much more powerful magic weapon by then which would boost their damage considerably (whereas the bladesinger- still a wizard at the end of the day- would be stuck with only the option of finding magical melee "quarterstaffs", items not nearly as powerful comparatively). These are all very good points you make and indeed is something that should definitely be beared in mind. Fairly powered? They can add magical quarterstaffs with this ability and others. Too strong? Well, then you find no other magic weapons that can be used by your Bladesigner. That will allow the DM to control whether you can find other items that can be used by a Bladesinger later on, allowing them to use that as a power control level. If they're concerned with the rules being abusive, suggest that you be given a magic staff that has only one magic property - to be used by a Bladesinger. Those things have a pretty high correlation in my experience. In those situations, you should expect to be constrained in your options, and may expect that they'll make rulings during the game that seem problematic. That may be a sign that they're more interested in their idea of fun than yours. Many DMs will realize it won't cause a problem and will allow you to just have the fun you want to have. If you have a fun character concept that requires a rule tweak, and it does not result in the balance of the game breaking, just ask the DM. ![]()
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